Traveler's Guide to Ispentine
Religion is an organized expression of beliefs based around the particular mythology chosen by its members. Each of the major and minor goddes have their own sets of worshipers, temples and philosophy involved.
These are the main goddes that are most commonly worshiped. Often someone will follow a greater godde throughout their life who they feel most applies to their personal view on the world, but they will also pray to a particular lesser godde when they have a particular need suited more to a certain godde. In Ispentine, most folk are flexible in their religious beliefs, praying and tithing to many goddes concurrently as their situation demands.
Temples of Aisara are often places where the community gathers. They are available to host peaceful discussion of clouded issues where trained clergy moderate compassionate debate. Often, the temples function as charity houses for those in need, like orphans, the homeless, or the sick. Many larger cities have multiple temples to cater to the demands of a substantial population with a variety of needs.
Her colors are white paired with any pastel, most commonly lavender or pink. Some branches of her clergy wear plain clothes of natural tans and browns in order to be more relatable to the poor, and give more of their budget to charity. Some devoted worshipers choose to wear elaborate fabrics and ornaments reminiscent of celestial bodies.
Clerics of Aisara perform marriages and often run festivals, give blessings and offer advice for relationships. Children are often brought to be blessed by Aisara as they begin their new life, regardless of the religion of the parents. Her clerics teach everyone to be kind and generous. They promote treating everyone like a sibling, and creating a beautiful world of peace through simple actions that everyone can perform (like helping your neighbor).
Tokkar is the chaotic
selfish evil god of both steadfast earth and spirited fire. He is often thought of as stubborn and passionate. He is liked by people who have a big goal that they pursue at the expense of everything else. Barbarians tend to favor Tokkar, as his temper and forceful displays of power are inspiring. He is also followed by many warriors for his fierce powers of destruction. The dwarves often worship him for his affinity with the mountains, gems and lava that they make such great use of, and his steadfast pursuit of his goals.
Clerics of Tokkar often work in close association with the military or mercenary groups, but often will pursue their own goals. Many people dislike followers of Tokkar due to their harsh nature and the bad influence they provide for children to be rebellious. His clerics teach about the importance of the individual, and how united people, each working for their own goals, can make a cohesive, strong whole.
His temples generally function as places where his followers can meet to share their experiences and trade help with each other. Contrary to popular belief, his followers are not entirely selfish, they just make deals that benefit both involved, rather than giving a gift. His followers often feel that charity weakens the individual, and people gain the most by working for things they need. His colors are brown, red and yellow.
Lekker is the chaotic neutral god of water. He is represents the urge to explore and living life to the fullest. He is unpredictable in both his wrath and his favor. Despite this, he is widely followed by sailors, and many people who live in coastal areas. He is depicted as a champion of justice when it suits him, but also an elaborate prankster when justice suits him less. He is sometimes favored by bards for this reason, or those who wish to live outside of the normal bounds of society. He rules by his own laws that are fluid to the circumstance and, presumably, his mood. He often helps those who are traveling, even on the land.
His clerics are highly sought after by sailors to gain his blessing on their journeys. His clergy tend to prefer spending their life on the sea, or near a major source of water. Many of them choose to travel, particularly along waterways, and lend their services to fellow travelers. Their sermons often reflect the fluidity of life, and emphasize adaptation and taking opportunities when they arise.
Temples of Lekker are often built in ports, and along routes frequently traveled. They might offer a cheap place to sleep and obtain a meal to the weary traveler. They also maintain maps and offer directions along with their guidance on personal matters. His colors are any shade of blue paired with any grey.
Helta is the chaotic good goddess of liberating air. Helta has the dual nature of a carefree maiden and a wise crone. She encourages enjoyment of life and unrestricted choices of people to follow their dreams. She watches the past, present, and future for currents that affect people. It is believed that some dreams are visions of events to unfold, either to encourage the dreamer to continue down their current path, or to warn them of a disaster they could avoid.
Kina La is the true neutral godde of the vitalizing soular plane.
Menom is the lawful neutral godde of the energy plane.
Zaucror is the lawful evil god of the shadow plane.
Yedoth is the lawful neutral godde of the ethereal plane.