Traveler's Guide to Ispentine
Example female names: Patrisski, Ferassti, Menasstriss, Pfeerini, Natisska
Example male names: Vy’tach, Temassil, Da’eetikae, Lokaniil, Trossaki
Kobolds have a surname that belongs to the entire clan. When they come of age, they choose their given name that they feel best represents them. While they are still growing up, they often go by a short nickname to other children, and “Hatchling” to adults. An adult kobold may be called their childhood nickname by their close friends (often their squad members).
Example child names: Kass, Tiss, Viss, Loki, Trissi, Pfinni, Natti, Missti
- “Communism that worked.”
- Organized, very lawful, communal workers.
- Guided by the advice of elders and their kobold moral compass for cooperation.
- Worship D’hathmilleuthil
- Goal is to amass enough treasure to catch D’hathmilleuthil’s attention
- Kobolds function in squads made of 6 kobolds, formed after they come of age into a close-knit bond that allows them to work very effectively together. Kobolds will often not accept new squad members, even if some die. On occasion, kobolds may work in a half-squad of 3 when necessary for a task.
- A kobold’s highest individual aspiration is to get their (and their squad’s) names carved onto the ceiling of their clan’s Great Hall.
Pathfinder Character Creation
Kobolds posses the following racial traits:
|Humanoid (reptilian||0||Kobolds must breathe, eat and sleep.|
|Ability Score Racial Traits||2||Kobolds are nimble and highly social, but rather small and frail. They get +2 Dex, +2 Cha, -2 Con|
|Small Size||0||Gain +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.|
|Base Speed Normal||0||30ft / round|
|Low-light vision||1||Kobolds are used to dim tunnels, and may see twice as far as normal in dim-light, in color.|
|Standard Languages||0||Kobolds speak Common and Kobold. Intelligent kobolds may also speak Elven, Dwarven, Halfling, Gnomish, Orcish, Goblinese, or Sylvan.|
Standard Racial Traits
|Scavenger||2||Members of this race gain a +2 racial bonus on Appraise and Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste.|
|Cat’s Luck||1||Members of this race gain the following extraordinary ability: Once per day, when a member of this race makes a Reflex saving throw, it can roll the saving throw twice and take the better result. It must decide to use this ability before attempting the saving throw.|
|Natural Armor||2||Members of this race gain a +1 natural armor bonus to their Armor Class.|
|Greed||1||Members of this race gain a +2 bonus on Appraise checks to determine the price of non-magical goods that contain precious metals or gemstones.|
|Swarming||1||Members of this race are used to living and fighting communally with other members of their race. Up to two members of this race can share the same square at the same time. If two members of this race that are occupying the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.1|
Optional Racial Traits
You may choose one of the optional traits. You may also substitute an optional trait for a standard racial trait of the same RP value or higher. (You can substitute a 1RP trait for a 2RP trait, but not a 2RP trait for a 1RP trait.)
|Cave Dweller||1||Members of this race gain a +1 bonus on Knowledge (dungeoneering) and Survival checks made underground.|
|Craftsman||1||Member of this race gain a +2 racial bonus on all Craft or Profession checks to create objects from metal or stone.|
|Master Tinkerer||2||Members of this race gain a +1 bonus on Disable Device and Knowledge (engineering) checks. Members of this race are also treated as proficient with any weapon they have personally crafted.|
|Nimble Attacks||2||Members of this race receive Weapon Finesse as a bonus feat.|