Traveler's Guide to Ispentine

Session 1B: Craft Masonry
Played June 22, 2013

We last left our would-be heroes heading down into the dark basement below several stores in one of the poorer market districts.

Katsuo, followed by Dr. Strangelove and blessed one Fiona, ventured down the hidden staircase from the general goods store. They immediately encountered several giant ant drones. Not half a minute after they began fighting did they hear a great crash from down the hall.

Grunt had punched through the floor of Bellinda’s Bakery and found himself fifteen feet down in a room filled to the brim with giant spiders. The arachnids began hissing threateningly, prompting Grunt to lift himself out of the hole he created, before they could do any damage. He then ran out of the bakery completely… through the wall, so that anyone on the street could see straight through and into the general goods store.

Conrad was on his way back from depositing the horses with his parents at the smithy, just in time to see the barbarian flee the scene. Unperturbed, the mercenary hopped into the hole and began dispatching spiders, even though he was surrounded several times over.

Grunt unwinds a section of the chain wrapped around his torso, and rushes back into the bakery to drop one end down the hole. He heads back out through his latest door and stands behind the building in the alleyway. Ketta runs out and climbs atop his shoulders.

The trio finishes their fight against the giant ants, and heads down the hallway to open the door nearest the earlier crash. They find a room with hastily emptied cupboards along one wall. There is a table spread with an aged, red cloth bearing the symbol of a fist, laid with a long-evaporated pitcher of water with a washing basin and glasses.

Conrad slashes a few more spiders, then wraps the end of the chain around his shield. Grunt pulls him straight out of the hole, through the building, and around the back side. Then the giant orc lifts the halfling to the roof of the bakery. Ketta analyses what remains of the structure, and pulls Grunt’s chain to the appropriate supporting beams. Grunt gives a great heave, and topples the entire bakery down into rubble, sending it into the basement and squishing the spiders below.

The shockwave throws open the door from the spidery room to the adjoining room where Dr. Strangelove, Fiona and Katsuo stand, sending rubble toppling into the place. The group pokes among the rubble, and Katsuo notices a shining gleam of metal below. He retrieves it, finding a beautiful ring inlaid with magic runes on the inside1, and a small symbol of a fist on the outer side.

The group examines the ring, wearing gloves. Ketta notes its exquisite quality and material2, something possibly only found by expert dwarven smiths or a divine hand. Fiona determines the symbol does not belong to any godde she knows, but has the feeling she has seen it in town before. Dr. Strangelove prepares a potion and finds the ring to be magical, but none of them can quite figure out in what way. Ketta puts the ring into a box.

Some guards stroll by and ask why the hell there are giant holes in the buildings. Ketta informs them that the group has saved the town from the threat of giant insects and shoddy architecture. She points out the staircase, and the guards head down to belay the threat to the city.

Ketta orders Grunt to pack up while they examine the ring. He stores the tent, packs the wagon, and picks Katsuo up to put him on his horse. Ketta is magically cleaning and shampooing her pet giant orc, when everyone realizes that the guards never returned from their trip into the basement. Only a round in, the trio heads away from the tavern, and everyone heads down together this time.

The group finds the guards had split into two rooms at the end of the hallway. They split up and rescue the guards from the last three ants. To one side, Katsuo, Conrad and Fiona check out two rooms full of bloodied bunk beds with trails of running footprints spread blatantly about. To the other side, Ketta, Grunt and Dr. Strangelove find themselves in a storage room. They kill the ants with the guards, but not before shooting holes into some crates and iron powder spilling out.

The group then gathers in the supply room for their final confrontation. Dr. Strangelove opens the door into the next supply room to reveal five drone ants and a large queen. Katsuo steps in and begins shooting. The party bottlenecks itself in the doorway, other than Conrad who goes charging in toward the queen. Between some bombes and various attacks, the ants are dispatched. Ketta belches a line of acid, which splatters off of the back of Dr. Strangelove’s head and arcs over to hit the queen, toppling her.

Grunt is frustrated, and begins smashing crates to get toward the crowded doorway. Ketta, full of confidence, dances past everyone to slash at the final ant with her scarves. It doesn’t kill it, so she feels rather foolish. He finally punches a hole through the wall, just in time for all the ants to be killed.

The party searches the room and finds various treasures. They gained an intricately carved ivory tusk depicting a scene of fishermen, a pair of friendship rings popular with the upper classes, and a ruby necklace, along with quite a bit of coin. The group heals themselves and prepares to assault the last of the dungeon.

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Session 1A: Entertaining Errands Endanger Everyone
Played June 22, 2013

In the port town of Holt on the southern coast of Ispentine, our heroes are running errands. The market square in the poorer area of town is bustling with the activity of foreign merchants and townsfolk.

The kobold Ly’miirik, disguised as a pink-haired halfling with the alias “Ketta Longwinter”, has set up a tent displaying her wares, particularly weapons and armor. She has hired the fourteen-foot-tall Grunt as a bodyguard, a giant orc who is not the brightest knife in the deck. Adjacent to them is “Doctor” Jackal Strangelove who sells a variety of alchemical supplies, and no poisons, thank you very much, and good day sir. Conrad Chelmsford is a human mercenary, who is in town to visit his parents. He just finished delivering a batch of swords, on behalf of his family’s smithy. Fiona Veiral is on general errands, after performing her temple duties as a cleric of Aisara. The market is graced with the unusual sight of a regal Tengu, Katsuo Running-Cloud, walking his horse through the crowded street.

Grunt, standing at the entrance of the pavilion tent, notices movement in an alleyway between storefronts across the street. Katsuo not only notices, but identifies the lurking creature, and draws back his bow. This excites Doctor Strangelove, who runs toward the tengu in order to convince him not to fire upon the giant orc. Meanwhile, Grunt smashes and the silent tengu makes a killshot on the mysterious creature with his bow. The alchemist is alarmed, and hugs Katsuo to prevent him from, in his view, firing on the orc.

A scream erupts past Grunt. Several people rush to the rescue while Ketta attempts to convince the crowd to clear the area, after jumping atop Grunt’s shoulders. It is only partially effective, but allows most of the not-yet-a-party to surround a giant ant that has attacked Francis Farkas, the representative for this neighborhood. A lot of smashing occurs, and Dr. Strangelove tosses a bomb at the insect, also scorching the storefront of the apothecary. The bomb prompts passerby to summon the guard.

With this threat eliminated, the group is not thanked by the alderman, but find themselves giving hasty introductions instead. Mr. Farkas recognizes Fiona as a blessed one of Aisara, and thanks her for her healing services. Grunt prepares to shake Mr. Farkas’ hand, which Ketta rides down and flourishes a bow to introduce them both. She is nearly shaken off by Grunt’s “hand shake” in response. The guards question the group, to which Ketta announces, “No need for thanks, citizens!” and Dr. Strangelove interjects, “Though gifts of cash are accepted!”

Grunt begins to retrieve the ant for lunch, but Ketta realizes how disastrous a pheromone trail could be and informs Grunt that it will “make belly hurt”. He then throws the ant casually on top of the general store.

Meanwhile, Katsuo lassos the first ant out of the alleyway, and investigates the space with the alchemist. They find a hole chewed into the side of the general goods store, and decide to send their horses to somewhere safe. While Dr. Strangelove calls indiscriminately for a mercenary, Katsuo displays a sign to the group announcing he will provide food for keeping his horse safe. Grunt picks up the squealing horse and brings it to Ketta’s tent. Dr. Strangelove begins calling for a competent mercenary. Conrad is hired to bring the horses to the smithy for safekeeping.

Katsuo busts through the locked door of the general goods store. He is confronted by four Medium ants, but is unperturbed, as his bow is great. The group, sans Conrad and Fiona, prepares to combat this new threat. Ketta, from the tent, points at the store and orders Grunt to “sick ’em!” The giant orc charges toward the store and doesn’t bother trying to fit in such a small opening. Instead, he crashes through, causing a Large hole, essentially creating more door.

While Katsuo, Grunt, and eventually Fiona deal with the four ants inside of the general store, Ketta makes her way to a crashing noise in Bellinda’s Bakery. She nimbly scales the wall and cuts a hole in the window to perch in. The ants inside have pushed all of the shelves against the wall nearest the general store. Ketta starts to pick them off with her heavy repeating crossbow, but begins to get worried at her separation from the party. She calls for Grunt as she shoots.

Grunt is raging his way through ants while Katsuo shoots them, though the shockwaves from his hammer make it hard to shoot the ants tossed into the air. Finally, after the ants are killed, Grunt heads toward his employer. He rushes toward the bakery… and ricochets off the wall of the general goods store. This refusal of the wall to give way to his will puts him into a rage, and with a roar he crashes through the general goods store into the bakery, and shoves the shelves over the other way. The ant that was crawling up the wall toward the halfling falls, and Ketta shoots it dead before complimenting Grunt on his timing. Grunt takes a moment to write “improved knock” into his barbarian “spellbook”.

In the general goods store, now with even more door, Katsuo is presumably inspired by the giant orc and crashes through the back wall. The alleyway seems to be unused, except by vermin, for quite some time. However, upon inspecting the store itself, the trio finds a hatch behind the counter. They open it up and head down a creaky wooden stairway into the darkness.

Meanwhile, Ketta searches for a cache of loot. However, there is no register, safe, chest, lockbox, or secret cupboard to be found. Disturbed by the absence of any evidence that this was ever a real store, Ketta tells Grunt to search for secret doors. Grunt proceeds to punch through the floor in front of him, and drop into the dark basement below.

TL;DR. Shenanigans.

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Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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